Autodesk Maya, Modo, UV Layout, and Zbrush
3D Artist. Animator. Motion Capture Technician.
Ever since I was young video games have been a passion for me. Their addictive gameplay, compelling storytelling, and beautiful visuals have all led me to pursue a career in the game industry.
I am a 3D artist, animator, and motion capture artist from Livingston, New Jersey with a B.S. in Game Art and Production from Drexel University, with minors in both computer science and animation.
Both at my time at Drexel and now, I seek ways to challenge myself and improve my skillset. I have experience in different parts of the game production pipeline, often working in the art, design, and programming teams in many of my projects. Recently, I have worked as a 3D artist, working on both character and environmental art, and as a motion capture technician, specializing in capturing and cleaning data, and motion editing.
Currently, I am working at Carnegie Mellon University as a Senior Animation Designer, working in the Robotics Institute under Jessica Hodgins.
Animations
Games (Some games require Unity Webplayer)
Technical Proficiency
Autodesk Maya, Modo, UV Layout, and Zbrush
Autodesk Maya, Motion Builder, and FaceFX
Unity, Unreal Engine 4
C#, C++, UE4 Blueprint Visual Scripting
Vicon Blade, Autodesk Motion Builder, Faceware Analyzer
Fight Choreography experience in both film and motion capture. Martial Arts experience in Taekwondo, Hapkido, Aikido, Boxing, Judo, Eskrima, and SCA Sword Fighting.
My education and experience.
Minors in Computer Science and Animation/VFX
Cumulative GPA: 3.50
Autodesk Maya, Motion Builder, Zbrush, UV Layout, Vicon Blade, Faceware Analyzer, FaceFX, Adobe Photoshop, Illustrator, AfferEffects, Dreamweaver, Flash, Unity, Unreal Engine 4, Substance Painter
C#, C++, HTML, Blueprint Visual Scripting, Python
Send me an email anytime, I'd love to hear from you.