Kevin Carlos

Hello, I'm Kevin Carlos

Mocap Technician | 3D Artist | Animator

Demo Reel

Kevin Carlos

3D Artist. Animator. Motion Capture Technician.

Skillset

Motion Capture Experience
3D Modeling
Animation
Unity Experience
Unreal 4 Experience

Professional Profile

Ever since I was young video games have been a passion for me. Their addictive gameplay, compelling storytelling, and beautiful visuals have all led me to pursue a career in the game industry.

I am a 3D artist, animator, and motion capture artist from Livingston, New Jersey with a B.S. in Game Art and Production from Drexel University, with minors in both computer science and animation.

Both at my time at Drexel and now, I seek ways to challenge myself and improve my skillset. I have experience in different parts of the game production pipeline, often working in the art, design, and programming teams in many of my projects. Recently, I have worked as a 3D artist, working on both character and environmental art, and as a motion capture technician, specializing in capturing and cleaning data, and motion editing.

Currently, I am working at Carnegie Mellon University as a Senior Animation Designer, working in the Robotics Institute under Jessica Hodgins.

+

Cups of coffee

Martial Arts Known

Strength Ability Score

My Skills

Technical Proficiency

3D Modeling

Autodesk Maya, Modo, UV Layout, and Zbrush

Animation

Autodesk Maya, Motion Builder, and FaceFX

Game Design

Unity, Unreal Engine 4

Game Programming

C#, C++, UE4 Blueprint Visual Scripting

Motion Capture

Vicon Blade, Autodesk Motion Builder, Faceware Analyzer

Action Choreography

Fight Choreography experience in both film and motion capture. Martial Arts experience in Taekwondo, Hapkido, Aikido, Boxing, Judo, Eskrima, and SCA Sword Fighting.

I'm currently working full time at Carnegie Mellon University as a Senior Animation Designer.

Contact me

Resume

My education and experience.

Education

Bachelor of Science in Game Art and Production

Minors in Computer Science and Animation/VFX

Cumulative GPA: 3.50

Drexel University

2013 - 2017

Technical Profienciency

Software

Autodesk Maya, Motion Builder, Zbrush, UV Layout, Vicon Blade, Faceware Analyzer, FaceFX, Adobe Photoshop, Illustrator, AfferEffects, Dreamweaver, Flash, Unity, Unreal Engine 4, Substance Painter

Programming Languages

C#, C++, HTML, Blueprint Visual Scripting, Python

Experience

Senior Animation Designer

  • Ran and assisted running motion capture shoots with Vicon Blade
  • Used MotionBuilder to retarget and edit motion capture data
  • Used Maya to rig character models to Human IK skeletons
  • Developed animations for use in military simulations

Carnegie Mellon University

June 2018 - Present

Team Lead/Lead Programmer

Asteroid Ambulance

  • Founder of 252 Games LLC
  • Primary programmer and game designer for mobile game Asteroid Ambulance
  • Used Maya to develop 3D assets and Photoshop for 2D assets
  • Used Unity to develop controls, mechanics, AI, UI, levels, etc

252 Games

January 2016 - Present

Animator/3D Artist

The Tower

  • Modeled and rigged 3D player character for mobile game The Tower
  • Used Maya to model, rig, and animate the player character

Freelance Work

June 2017 - June 2018

Animation Intern

Follow The Money

  • Animator for game Follow The Money.
  • Used Maya and FaceFX to animate character gestures, dialogue, and movements

Skyless Games Studio

September 2015 - March 2016

Project Experience

Motion Capture Fight Animation

Performer, Animator, Choreographer

  • Choreographed and performed motion capture fight sequence
  • Recorded, cleaned, motion edited, and animated characters and camera movement

"Insanity" Facial Animation Capture

Mocap Tech, Motion Editor, Animator

  • Captured and cleaned facial and body perforamce capture using Vicon Blade
  • Motion edited and animated final animation to audio clip

Contact Me

Send me an email anytime, I'd love to hear from you.